<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Daniel Coelho's Blog</title><link>https://1danielcoelho.github.io/</link><description>Recent content on Daniel Coelho's Blog</description><image><title>Daniel Coelho's Blog</title><url>https://1danielcoelho.github.io/me.jpg</url><link>https://1danielcoelho.github.io/me.jpg</link></image><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 30 Aug 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://1danielcoelho.github.io/index.xml" rel="self" type="application/rss+xml"/><item><title>Browser-based Unreal Engine UAsset viewer</title><link>https://1danielcoelho.github.io/uasset-viewer/</link><pubDate>Sun, 30 Aug 2026 00:00:00 +0000</pubDate><guid>https://1danielcoelho.github.io/uasset-viewer/</guid><description>A fully client-side tool for inspecting Unreal Engine .uasset and .umap files: annotated hex view, parsed summary, search, and no uploads</description></item><item><title>Unreal Engine development workflow using just VSCode</title><link>https://1danielcoelho.github.io/unreal-engine-vscode-workflow/</link><pubDate>Mon, 17 Apr 2023 00:00:00 +0000</pubDate><guid>https://1danielcoelho.github.io/unreal-engine-vscode-workflow/</guid><description>How to setup VSCode as a light C++ IDE for developing and debugging projects with the Unreal Engine</description></item><item><title>Pytorch and neural network conventions and notations</title><link>https://1danielcoelho.github.io/pytorch-conventions/</link><pubDate>Sat, 17 Dec 2022 00:00:00 +0000</pubDate><guid>https://1danielcoelho.github.io/pytorch-conventions/</guid><description>My personal notes used to compare notations and conventions between Pytorch tensors and regular matrix math</description></item><item><title>Fast Rust to WASM development workflow</title><link>https://1danielcoelho.github.io/fast-rust-wasm-workflow/</link><pubDate>Mon, 30 May 2022 00:00:00 +0000</pubDate><guid>https://1danielcoelho.github.io/fast-rust-wasm-workflow/</guid><description>How to set up a simple and minimal workflow for developing Rust apps targetting WebAssembly and running them on the browser</description></item><item><title>How to downgrade Unreal Engine assets</title><link>https://1danielcoelho.github.io/downgrade-unreal-asset/</link><pubDate>Sat, 03 Jul 2021 00:00:00 +0000</pubDate><guid>https://1danielcoelho.github.io/downgrade-unreal-asset/</guid><description>How to move an asset from a newer UnrealEngine version to an older one</description></item><item><title>1D DCGAN for waveform generation</title><link>https://1danielcoelho.github.io/1d-dcgan-transition/</link><pubDate>Wed, 23 Jun 2021 00:00:00 +0000</pubDate><guid>https://1danielcoelho.github.io/1d-dcgan-transition/</guid><description>How to setup and train a DCGAN for 1D data capable of generating gaussian curves</description></item><item><title>Gotcha when using FTransforms in Unreal Engine</title><link>https://1danielcoelho.github.io/unreal-non-uniform-scaling-gotcha/</link><pubDate>Sun, 21 Mar 2021 00:00:00 +0000</pubDate><guid>https://1danielcoelho.github.io/unreal-non-uniform-scaling-gotcha/</guid><description>How to use non-uniform scaling FTransforms in Unreal Engine and avoid some problems</description></item><item><title>Unreal Engine basics and base classes</title><link>https://1danielcoelho.github.io/unreal-engine-basics-base-classes/</link><pubDate>Sun, 14 Feb 2021 00:00:00 +0000</pubDate><guid>https://1danielcoelho.github.io/unreal-engine-basics-base-classes/</guid><description>How UObject, UClass, UBlueprint, UBlueprintGeneratedClass and other concepts like the Class Default Object (CDO) all interact. Crash course on UE4.</description></item><item><title>First post</title><link>https://1danielcoelho.github.io/first/</link><pubDate>Sat, 06 Feb 2021 00:00:00 +0000</pubDate><guid>https://1danielcoelho.github.io/first/</guid><description>&lt;p&gt;This is my first post on this blog.&lt;/p&gt;
&lt;p&gt;Hopefully there will be others&amp;hellip;&lt;/p&gt;</description></item></channel></rss>